![]() Remember, we are very bad at predicting release dates. We're always looking for your feedback, so please tell us what you think about all this Seamoth Update stuff. ![]() Be notified when the update is released by signing up to the 100% spam-free certified-organic Subnautica Dev Mailing List. To see more of what is being worked on for the Seamoth Update, go to the Subnautica Trello Board. This post is, in fact, the tip of the iceberg. Naturally it is impossible to cram the work of every developer into this blog post. Louis has been cooking up a potential intermediary animation, to ease the transition: One click and one is transported instantly from ocean to base, or vice versa. First, listen to this creepy sound for the new 'Biter Fish':Ĭlick here to hear the Biter Fish sound demoįor the longest time, entering a sea-base has been a slightly jarring affair. Simon has been creating crazy sounds, as usual. When the Seamoth Update is released, you will be able to use Creative mode to build the giant seabases of your dreams without messing with the console.Ĭlick here to see Charlie's Tweet about Creative Mode Charlie has been working on a new game mode called 'Creative,' that (among other things), removes resource and tech restrictions. We've noticed lots of players are using the console to grant infinite resources and build giant seabases, or fleets of Cyclops submarines.
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